New Race Guidelines

Making a new Culture or Race.

1: Solidifying Your Idea, with math.

Scale is infuanced by the GURPS technology level system

What do you do?
(When distributing points, think about how likely it is for someone from your race to say "I specialize in matters of…") (Start at 8, each point up to 10 costs 1 point, each point over 10 costs 4 points. You have 16 points.)

  • Military
  • Transport
  • Medicinal
  • Information Technologies
  • Sustenance
  • Diplomacy

How do you do it?
(When distributing points, think about how likely it is for someone from your race to say "I solve problems with…" Start at 0, each point up to 10 costs 1 point, each point over 10 costs 4 points. You have 30 points.)

  • Psionics
  • Exotic Mater
  • Mechanics
  • Biologics

Examples:

True Telarians:
(PS: THEY BROKE THE GAME, EVERYONE RUN FOR YOUR LIVES!)
Military: 11
Transport: 10
Medicinal: 12
InfoTech: 12
Sustenance: 0
Diplomacy: 11

Exotic Mater: 4
Biologics: 11
Mechanics: 0
Psionics: 12

Terrans

Protectorate:
Military: 10
Transport: 10
Medicinal: 10
Information Technologies: 10
Sustenance: 10
Diplomacy: 11

Mechanics:10
Biologics:10
Pionics: 3
Exotic Mater: 7

Imperium of man:

Military: 11
Transport: 11
Medicinal: 8
Information Technologies: 10
Sustenance: 10
Diplomacy:8

Mechanics: 12
Biologics: 4
Psionics: 0
Exotic Mater: 8

Terran Federation:

Military: 10
Transport: 11
Medicinal: 11
Information Technologies: 10
Sustenance:6
Diplomacy: 10

Mechanics: 10
Biologics: 2
Psionics: 0
Exotic Mater: 12

2: Keeping your stats in mind, write a brief summery of your culture or race that represents what is known by the common man.

Example:

The Exampleians of Tuturialon 5 have the following stats:
Military: 10
Transport: 10
Medicinal: 10
Information Technologies: 11
Sustenance: 10
Diplomacy: 10

Mechanics: 11
Biologics: 1
Pionics: 10
Exotic Mater: 5

At first glance:

The members of this proud race have embraced the machine, crafting exact mechanical replicas of themselves at birth, which they control via psionic coupling. It is widely known that both they and their mechanical doppleganger are sure to be excessively skilled with any sort of computational equipment. Some say that if separated from their mechanical twin, the Examplenians would lose their very souls.

3: After writing up a brief summery, you should then continue with more detailed information, perhaps explaining a few of the hasty rumors the layman would spread about your race.

Example:

The Exampleian tradition of pairing their young with a robotic counterpart is part of their race's deep belief in the importance of experience. Their robotic counterpart both allows them to experience the world in twice as many ways as possible as well as record every experience for a mater of prosperity. When Exampleians die, their robotic counterpart performs a complex analysis of the psionic pattern of its lifelong controller, extruding a mechanical consciousness as well as producing a real of achievements it had collected over its organic life. In this way, the passing of an Exampleian leads only to the end of their double life and the imortalization of all they had accomplished in their years of double lives leading to their own immortality, doubly wise as any their age could be, doubly prepared for the next adventure.

Because an Exampleian is paired at birth, the loss of a mechanical replica means the loss of all of that development. An exampleian who loses their mechanical replier can not be assured their mechanical immortality. It is a grave loss that can cause an Exampleian to live their life as if cursed.

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